class: center, middle # Creación de Videojuegos ### What are (video) games? --- class: center, middle # What is a game? --- # David Parlett (game historian) A (formal) game consists of ends and means * Ends: Games are a contest to achieve some goal. * Means: There is a formal definition of rules --- class: center, middle # Fun?
([XKCD](https://xkcd.com/1566/)) --- # Clark C. Abt (author) "A game is an activity among two or more independent decision makers seeking to achieve their objectives in some limiting context" * Activity * Decisions * Goals * Limits/Rules --- # Johann Huizinga (Anthropologist) Play is: * outside ordinary life * not serious * utterly absorbing * not about material profit * placed in its own boundaries * rule-based * social group forming --- # Roger Caillois (Sociologist) Play is: * voluntary * a diversion * limited in time and space * uncertain * unproductive * governed by rules * make-belief --- # Bernard Suits (Philosopher) "Playing a game is the voluntary effort to overcome unnecessary obstacles" * Rule-based (limited) * Goal-oriented * Inefficient * Rules are accepted *because* they are inefficient --- # Chris Crawford (Video game designer) Games are * closed, formal systems * interactive * conflict-based * safe --- # Greg Costikyan (Game designer) "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." * Art * Decision making * Resource management * Game tokens * Goal-based --- # Elliot Avedon and Brian Sutton-Smith (Game scholars) "Games are an exercise of voluntary control systems, in which there is a contest between powers, confined by rules in order to produce a disequilibrial outcome." * Exercise of control system * Voluntary * Confined by rules * Disequilibrial outcome --- # Mark Rosewater (Game designer) A game is a thing with a goal (or goals), restrictions, agency, and a lack of real-world relevance. Every game needs: * Goals * Rules * Interaction * A Catch-Up feature * Inertia * Surprise * Strategy * Fun * Flavor * A "hook" --- class: center, middle # What's not a game? --- class: center, middle
(Minecraft) --- class: center, middle # Other examples? --- class: center, middle
(Bandersnatch) --- class: center, middle
(The Stanley Parable) --- class: center, middle # Digital Entertainment --- class: center, middle # Game Genres --- # Game Genres * What is a genre? * Why is it important? -- ## *Game* genres imply mechanics --- # Game Genres * First-person shooter * Third-person shooter * Adventure game * Action game * Platformer * Real-time strategy game * Role-playing game * Simulation game * Sports game --- class: center, middle # Which genre?
(Call of Duty) --- class: center, middle # Which genre?
(Starcraft 2) --- class: center, middle # Which genre?
(World of Warcraft) --- class: center, middle # Which genre?
(Minecraft) --- class: center, middle # Which genre?
(
Cow Clicker
) --- # Game Genres * Sandbox game * Incremental game * Puzzle game * MOBA * Interactive fiction * Rhythm game * etc. --- # Video game taxonomy Genres establish conventions for mechanics, but as designers we want to talk more about the mechanics themselves * Real time vs. turn-based * Competitive, cooperative, single player * Social vs. Non-social * Strategy vs. Dexterity * Perfect information vs. imperfect information --- class: center, middle
(Apex Legends) --- class: center, middle # Current trends --- # Current trends Most played games on Steam: * DotA 2 * Counter-Strike: Global Offensive * PUBG * GTA 5 * Tom Clancy's Rainbow Six Siege * Rust * Team Fortress 2 * Warframe * ARK: Survival Evolved * No Man's Sky --- # Current trends Most watched on twitch ([last 30 days](https://sullygnome.com/games/30/watched)): * Fortnite * League of Legends * GTA 5 * Teamfight Tactics * World of Warcraft * Overwatch * Counter-Strike: Global Offensive * DotA 2 * PUBG * Minecraft --- # Current trends Shooters, and multi-player games in general, seem to be doing well -- But: Sampling bias! These are the most popular games *among gamers* What about casual players? * Minecraft has 91 Mio monthly active users (MAU), Fortnite had 78 Mio MAUs at the end of last year (now probably a bit more)! Apex Legends hit 50 Mio downloads after 1 month. * Candy Crush *still* has 260 Mio MAU (down from 550 Mio) * Other popular mobile games: Subway Surfers (100 Mio MAU), Clash Royale (100 Mio MAU) --- class: center, middle # What's the best-selling video game of all time? (Free-to-play does not count) --- class: center # The best-selling video game of all time
(Tetris) --- # Resources * Salen, Katie, and Zimmerman, Eric. *Rules of play: Game design fundamentals*. MIT press, 2004. *
Mark Rosewater. *What is a game*
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Mark Rosewater. *Ten Things Every Game Needs*
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Steam Statistics
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Twitch Statistics
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Best-selling video games