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Creación de Videojuegos

Game Design

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The Best Designed Game of All Times?

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World Building

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Star Wars

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What's so great about Star Wars?

  • "It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. "

  • "Tarkin: The Imperial Senate will no longer be of any concern to us. I have just received word that the Emperor has dissolved the council permanently."

  • "Leia: The more you tighten your grip, Tarkin, the more star systems will slip through your fingers."

  • "Vader: A tremor in the Force. The last time I felt it was in the presence of my old master."

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What's so great about Star Wars?

  • The story does not need these references

  • But they give the story context

  • And a purpose

  • They allow audiences to imagine their own story within the larger world

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What about Video Games?

  • There are Star Wars games ...

  • Skyrim: Dragons were created by one of the gods

  • Warcraft: Orcs & Humans (1994): Orcs come from another world, Draenor
    World of Warcraft: The Burning Crusade (2007): Players can visit what's left of Draenor: Outland

  • Overwatch: "Long before she took up the alias "Sombra," Olivia Colomar was among the thousands of children who were left orphaned in the aftermath of the Omnic Crisis."

  • Stardew Valley: Pelican Town is located within the Ferngill Republic, at war with the Gotoro Empire across the Gem Sea

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What are good worlds?

  • They are intuitive

  • Can be used to tell many stories

  • Are about wish/fantasy fulfillment

  • Allow discovery

  • Are different from the real world

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Name a (well-known) world!

  • Intuitive?

  • Stories?

  • Wishes/Fantasies?

  • Discovery?

  • Not RL?

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Game Design Challenge

Let's Design a Board Game!

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The Game

  • What's the central theme of the game?

  • Who are the players in the game?

  • What are the players competing for (or collaborating on)?

  • Which mechanics could that translate to?

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Mechanics

  • Which resources are there? (turns, cards, moves, etc. also count)

  • How does one resource convert to another? (e.g. a player may spend one coin to move their meeple)

  • What do we need on the board?

  • What do players do?

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The Best Designed Game of All Times?

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