class: center, middle # Creación de Videojuegos ### Game Design --- # The Best Designed Game of All Times?
--- class: center, middle # World Building --- class: center, middle # Star Wars
--- class: small # What's so great about Star Wars? * "It is a period of
civil war
. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic
Empire
. " * "*Tarkin*: The
Imperial Senate
will no longer be of any concern to us. I have just received word that the Emperor has dissolved the council permanently." * "*Leia*: The more you tighten your grip, Tarkin, the
more star systems
will slip through your fingers." * "*Vader*: A tremor in the Force.
The last time
I felt it was in the presence of
my old master.
" --- class: small # What's so great about Star Wars? * The story does not *need* these references * But they give the story *context* * And a *purpose* * They allow audiences to imagine their own story within the larger world --- class: small # What about Video Games? * There are Star Wars games ... * Skyrim: Dragons were created by one of the gods * Warcraft: Orcs & Humans (1994): Orcs come from
another world
, Draenor
World of Warcraft: The Burning Crusade (2007): Players can visit what's left of Draenor: Outland * Overwatch: "Long before she took up the alias "Sombra," Olivia Colomar was among the thousands of children who were left orphaned in the aftermath of the Omnic Crisis." * Stardew Valley: Pelican Town is located within the Ferngill Republic, at war with the Gotoro Empire across the Gem Sea --- # What are good worlds? * They are intuitive * Can be used to tell many stories * Are about wish/fantasy fulfillment * Allow discovery * Are different from the real world --- # Name a (well-known) world! * Intuitive? * Stories? * Wishes/Fantasies? * Discovery? * Not RL? --- class: center, middle # Game Design Challenge ### Let's Design a Board Game! --- # The Game * What's the central theme of the game? * Who are the players in the game? * What are the players competing for (or collaborating on)? * Which mechanics could that translate to? --- # Mechanics * Which resources are there? (turns, cards, moves, etc. also count) * How does one resource convert to another? (e.g. a player may spend one coin to move their meeple) * What do we need on the board? * What do players do?