class: center, middle # Creación de Videojuegos ### Unity, part 2 --- class: center, middle # Unity - 3D Tutorial --- # Unity - Recap * A "level" in Unity is called a *Scene* * A scene consists of *Game Objects* in a hierarchy * Each game object has multiple *Components* - Transform - Geometry - Physics - Scripts --- class: center, middle # Demo time ## Get the demo project on github:
https://github.com/yawgmoth/UnityDemo
--- # ASODEV Breakfast
--- class: small # Assets *
Unity Standard Assets
(terrain textures, water, vehicles, a 2D character, code samples, etc. You probably want this) *
2D platform assets
(character, blocks, enemies, coins, etc.) *
Another pack of 2D platform assets
*
Roads
(Free package with some restrictions; should work well for a racing game) *
Fantasy props
(walls, benches, etc.) *
Medieval town exterior
(buildings, well, buckets, etc.) *
Animated 3D Skeleton
* Search with "price:0" to find free assets! * My recommendation: Use art assets, but don't use code. You'll have to debug it when something goes wrong. --- class: small # References *
Unity 3D
*
Unity Tutorials
*
Unity 2D Extras
(Tilemap extensions) *
Unity 2D Tilemap Video Tutorial