Paper Presentations
The papers presented in class have been assigned as follows:
| Jonathan Esquivel | Human Enemy AI in The Last of Us | 29/3 |
| Israel Chaves | Three States and a Plan: The A.I. of F.E.A.R. | 5/4 |
| Markus Eger | Fast and Diverse Narrative Planning through Novelty Pruning | 12/4 |
| Pablo Sauma | An Intentional AI for Hanabi | 3/5 |
| Cristian Chavarria | Toward Characters Who Observe, Tell, Misremember, and Lie | 3/5 |
| Markus Eger | Re-determinizing Information Set Monte Carlo Tree Search in Hanabi | 10/5 |
| Andres Ramirez | Build order optimization in Starcraft | 17/5 |
| Leonardo Villalobos | Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning | 24/5 |
| Carlos Solis | dAIrector: Automatic Story Beat Generation through Knowledge Synthesis | 31/5 |
| Noelia Navarro | Improving Generalization Ability in a Puzzle Game Using Reinforcement Learning | 7/6 |
| Michelle Cersosimo | A Recommender System for Hero Line-Ups in MOBA Games | 14/6 |
| Gustavo Libby | Procedural Modeling of Interconnected Structures | 21/6 |
| Oscar Arias | A Logical Approach to Building Dungeons: Answer Set Programming for Hierarchical Procedural Content Generation in Roguelike Games | 28/6 |