Paper Presentations

The papers presented in class have been assigned as follows:

Jonathan EsquivelHuman Enemy AI in The Last of Us29/3
Israel ChavesThree States and a Plan: The A.I. of F.E.A.R.5/4
Markus EgerFast and Diverse Narrative Planning through Novelty Pruning12/4
Pablo SaumaAn Intentional AI for Hanabi3/5
Cristian ChavarriaToward Characters Who Observe, Tell, Misremember, and Lie3/5
Markus EgerRe-determinizing Information Set Monte Carlo Tree Search in Hanabi10/5
Andres RamirezBuild order optimization in Starcraft17/5
Leonardo VillalobosMystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning24/5
Carlos SolisdAIrector: Automatic Story Beat Generation through Knowledge Synthesis31/5
Noelia NavarroImproving Generalization Ability in a Puzzle Game Using Reinforcement Learning7/6
Michelle CersosimoA Recommender System for Hero Line-Ups in MOBA Games14/6
Gustavo LibbyProcedural Modeling of Interconnected Structures21/6
Oscar AriasA Logical Approach to Building Dungeons: Answer Set Programming for Hierarchical Procedural Content Generation in Roguelike Games28/6